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This is a prototype of something awkward. With a menu styled gameplay rendered in a 3D game engine built on an MMO scale multiplayer framework, this is the ultimate in overkill. Expect bugs.
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A thief is randomly chosen each round.

As a thief it is your job to stay as hidden as possible raising little suspicion to yourself. If you are caught, your day is done and you go to jail. But if you stay hidden and figure out what the code is, then you go home richer than ever before.

As an innocent, you need to find out who the thief is by asking your "friends" questions and validate it with their knowledge of the safes code. Everyone who is innocent knows what the code is, only the thief does not. If your friend answers wrongly then they may be the thief.

But be careful when answering, giving away too much information will alert the thief to the code and allow them to make off with everything in the safe.


Game Rules:

  • Best played with 4-10 players.
  • Rounds are determined by the number of players.
  • Timer for each round is determined by number of players.

When the round starts

  • The winner of the previous round or the first person on the list starts
  • When it is your turn
    • Randomly choose a player
    • Ask the player a question about the code
    • It now becomes that players turn to ask
    • They cannot ask you a question back
  • Turns continue until a Victory Condition is met

Victory Conditions

  • Innocent Victory
    • All innocent players have to make a guess
    • Only when all players have unanimously guess correctly the round ends
    • The player who guessed correctly first is awarded bonus points
    • All innocent players are awarded points
  • Thief Victory
    • The Game ends when you make a guess, right or wrong
    • only a right guess is awarded points
  • Time Out
    • If no one makes a correct guess or the thief doesn't make a guess
    • And the timer runs out, the game will end
    • No one is awarded points


StatusPrototype
PlatformsHTML5
AuthorJ5tarK
Made withUnity

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